This is the Help file for DLDCOLOR v1.04A. There are a few rules about this help file. It may be no larger than 48K in size or strange things will happen. The help messages may be modified, as long as the "tags" (single words preceded by a ":") are not changed. One possible reason to modify this file is to translate it into a foreign language. Do not start any line with a colon (":") character because it will be mistaken for a help tag. The first line in the file may not be a help tag. Copyright (c) 1990 Panacea Inc. - All Rights Reserved :Intro16 Welcome to DLDCOLOR! This program is used to customize the colors used by a Panacea DLD Display List Driver. Upon completion, this program will create a file, DLDCOLOR.DAT, in either the directory pointed to by the environment variable DLDCFG or in the current directory if DLDCFG does not exist. The operations this program can perform are: (O)bject: Used to change the color of any AutoCAD screen object. A few examples are the graphics area background color, the text color, or the border line color. (D)rawing: This allows you to remap any color between 0 - 255 to one of 16 physical colors. (P)hysical: This allows you to specify the RGB intensities of any of the 16 physical colors. (A)DI Pal: This constructs a default ADI color palette. (V)GA Pal: This constructs a default VGA color palette. (R)eset: This resets the physical colors to either the default ADI or VGA palette. The initial default is ADI palette. (L)oad: This reloads the file DLDCOLOR.DAT. It will be loaded from the directory pointed to by DLDCFG if that environment variable exists or from the current directory. (S)ave: Save the current color palette to DLDCOLOR.DAT. (E)xit: Exit the program. :ObjectColorMode This mode allows you to assign a physical color to any AutoCAD screen object. Use the left and right cursor keys to select the object. Each object is represented by a box at the top of the screen. The name of each object is displayed at the top of the screen. When you have selected an object, hit "Enter" and pick a physical color to assign to the object. The object will immediately appear in its new color. :DrawColorMode This mode allows you to assign a color in the Drawing Color Matrix, ie. colors between 0 and 255, to a physical color of your choice. Use the cursor keys to select a Drawing Color from the matrix. Then hit "Enter" and select the physical color to assign to that Drawing Color. :PhysColorMode This mode allows you to assign the actual RGB intensities of each physical color. Use the cursor keys to select the physical color to modify. Then hit "Enter" and three RGB slides will appear. Use the cursor up and cursor down keys to select the Red, Green, or Blue slide. The slides can be positioned by using the left and right cursor keys or by entering the desired numerical value at the keyboard. The physical color will change as the slides are being adjusted. When you have created the desired color, hit "Enter", or hit "Esc" to abort.