************************************************************************ CCCC OOO L U U M M N N SSSS C O O L U U MM MM NN N S C O O L U U M M M N N N SSS C O O L U U M M N NN S CCCC OOO LLLLL UUU M M N N SSSS For the HP48 SX & GX By Sparctacus & Mohamed FATRI ------------------------- --- Copyright notice ---- ------------------------- All the games in this zip file are free. They can be freely used and distributed. But no commercial distribution is allowed without permission. ------------------------- -- Contents of zipfile -- ------------------------- columns.zip contains : columns : the game. columns.sml : small version of the game without presentation and high-scores ( the score is left on the stack as a string ). columns.lib : the original game. columns.doc : this file. columns.inf : the information file. ------------------------- --- Bytes & checksums --- ------------------------- Bytes Checksum columns 5020 # ACEAh columns.sml 3007.5 # D4E2h columns.lib 8889 # 2AD7h ------------------------- --- Comments ------------ ------------------------- The original game has been written by Sparctacus ( I don't know his real name ), it was in a library. I had to do many changes to produce the improved version. The improved version has been almost completely re-written, and thus it is better : - it is a stand alone prog. - bugs are removed. - sound has been added. - it works on all HP48. ( Thanks to D. Cannon's help ) - it is a lot smaller. - it is faster ( not the game but the ML-routines ). There are still a little bug, but it is hard to make it appear. This bug is due to the way the datas are stored. I couln't fix it without changing the whole datas structure. ------------------------- --- Keys to use --------- ------------------------- The keys are : - 8 & 2 : Left and right. - 5 : Rotate. - 2 : Drop. - 6 : Next level. - DEL : Pause. - +/- : Toggle sound on/off. - ON : Exit. I suppose you already guessed the HP must be hold with the screen on the left. ------------------------- --- Credits ------------- ------------------------- Many thanks to : - Sparctacus for the original game. - JY Avenard for String Writer. - Detlef Muller & Raimond Hellstern for <-RPL->. - Mika Heiskanen for DEBUG. - Phong Nguyen for asmflash. - Douglas Cannon for helping me make this game work on a GX and testing it on his GX. fatri@turing.u-strasbg.fr ************************************************************************