Ultrasound Daily Digest Sat Aug 7 00:07 Volume 5: Issue 6 Today's Topics: Demos with no sound/how many pholyphonic? First of the 7 signs. grand piano GRAVIS AND ASSEMBLY ' 1/2 GRAVIS AND ASSEMBLY ' 2/2 I see everything ONCE! Megem09b.zip MIDI connector box MIDI connector box. MIDI Mapper, perc. patches Oh ye gurus hear my plea... OS/2 and my GUS. 2 weeks later..... turtle beach maui card Ultrasound Daily Digest V5 #4 Ultrasound Daily Digest V5 #5 unsubscribe upgrade disks.. WinJammer and GUS? Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Fri, 6 Aug 93 22:57:10 +0300 From: tjakobs@mswe.dnet.ms.philips.nl (THEO_JAKOBS TEL.62667) Subject: Demos with no sound/how many pholyphonic? Message-ID: <9308061957.AA20696@muxgw1.ms.philips.nl> Hi.... I recently downloaded two demo's, Virtual2.zip spiral.zip.. they both claim to have gus sound, but neither of them brings sound through my speakers. Is somebody out there having the same problems??? I wan't to know how many voices the gus can bring out (in Stereo) at the same time ( i mean how many voices polyphonic IN STEREO).. because if it is 32 voices, why can't somebody make a SBOS but then supporting the SoundBlaster Pro.... Has somebody got an ail driver for STRIKE COMMANDER... (or a patch) Is somebody out there experiencing the same problems with FLIDEMO (the program that came with the gus) because when i start it, it only produces some terrible noices and my computer doen't do anything anymore..... My setup: -486/25 SX -SCSI 320/150/80 MB harddisks -SCSI converted ESDI 150 MB Harddisk -Adaptec 1542B SCSI controller -SCSI 2.5 GB Tape Streamer -Dos 6 -4DOS - Qemm 6.? - Trident vga - And ofcourse the Gravis UltraSound Andre Jakobs MicroBrain Technologies Inc. The Netherlands ------------------------------ Date: 06 Aug 93 06:19:10 EDT From: "Eric Bell, Howling Dog Systems" <71333.2166@CompuServe.COM> Subject: First of the 7 signs. Message-ID: <930806101910_71333.2166_DHQ12-1@CompuServe.COM> I received my GUS disks today. The system worked! The address for us in the manual is the old one. We are now at: Howling Dog Systems Kanata North Postal Outlet Box 72071 Kanata, Ontario, Canada K2K 2P4 Phone: (613) 599-7927 Fax: (613) 599-7926 Our CompuServe ID is: 71333,2166 or GO HOWLING Would the creators of TOYTRAIN.POW and SLITHER.POW please contact me? ------------------------------ Date: Fri, 6 Aug 1993 13:23:38 -0400 From: jericho!gord (Gord Wait S-MOS Systems Vancouver Design Center) Subject: Re: grand piano Message-ID: <9308061723.AA03774@smos.bc.ca> David Britton writes: >I'm going to assume that the patch you're referring to is the MIDI grand >piano patch. If it is, you're disappointment in the quality of the sample >is understandable, considering that those patches are created using synthesis >and not sampling. You'll find that sampling any instrument with some degree >of accuracy takes about 4 or 5 sampled notes from the instrument at different >ranges (i.e. octaves) accross the 88 note spectrum. It'd be nice if the gus >did sampling like that with all the control of a MIDI patch, but the tech. >required pushes sampling keyboards upwards of $6000. My suggestion to you Now I am not totally certain that the grand piano patch is sampled, BUT: the GUS IS A SAMPLING SYNTH MODULE!!! The patch file contains 4 or 5 digital audio samples of an instrument, adds start/end/looping points, etc. for wavetable playback. I am 99% sure that the piano patch IS sampled, its just that either the sample length isn't long enough, or the gus can't make it long enough to sound more realistic. IE the only question I have is can a better piano patch for the gus be made? While I'm sure that a (new technology) $6000.00 synth is going to smoke the gus, the gus is pretty amazing at under $200.00. As well, I would hope that a sample playback keyboard that costs that much would have as many sampled notes as there are keys on the keyboard, not just 4 or 5 like a little olde gus card... Feel free to shoot me down, or back me up anyone.... ------------------------------ Date: Fri, 06 Aug 93 16:42:54 From: john.smith@gravis.com Subject: GRAVIS AND ASSEMBLY ' 1/2 Message-ID: <9308061642.A7875wk@gravis.com> Advanced Gravis - Aug 5, 1993 Summary of Assembly '93 (Jul 31-Aug 2) John Smith [This is part of a memo I sent to everyone here at Gravis. I've stripped out those sections/sentences that were not relevant to the public or were not considered politically correct . So sit back, relax and GUS on] This is a summary of my trip to Assembly '93 in Kerava Finland. I knew you would all be anxious for some information and details so during the conference I was taking notes . This summary contains facts, opinions, gossip, and suggestions not only from me but also from others that I talked to at this event. About Assembly '93 ================== The event was held in a high school in Kerava, 20km outside of Helsinki. There were some 1400 attendees from mostly Northern Europe. This was roughly split into 20% Amiga and 80% PC. Most of these attendees were either musicians, graphic artist, script writers, or coders. My discussions with many of these people were either on a one to one basis or in group/roundtable environment. The bulk of the competition was done Saturday evening and finished early Sunday morning. In total there were some 80 different PC entries in 5 categories: 4 Channel Music, 4+ Channel Music, Graphics, Intro, and Demo. About the Competition ===================== The caliber of this years entries were high. We saw many more Amiga groups moving over to the PC. Including one group called Silents. They have only had a PC for 6 months, and at ASM-93 they released their first demo. The kicker of this is that they came second only to Future Crew. These are definitely people to keep an eye on. The only two cards' supported at ASM-93 were the GUS and SB. For those who haven't heard the GUS/SB together it was an overwhelming expierence. My favorite part was in between one demo when they had to reboot a computer with the SB plugged in. During boot up you HEARD everything over the loud speakers including the sound of the hard disk winding up! (This NEVER happened on the GUS.) It was a nice felling hearing the crowd chuckle at this. It was something to hear the cheers when the first GUS demo was played and people could not only hear the GUS but feel its power (bass). It brought smiles too quite a few peoples faces. It was also thrilling to see the GUS as the center piece for over 1400 people. All music compos were done over the GUS. If your demo or intro didn't have direct GUS support the general question was "Why not?". This year 50% of the PC intro's and demos contained direct GUS support. After hearing what the GUS can do we can expect this figure to jump to well over 80%. Gravis, being the main sponsor of this event followed by Epic Megagames and the Waite Group, gave away as prizes: 6 GUS cards with SDK, 2 MIDI boxes, 5 Analog Pro with SDK, and 5 PC Gamepad with SDK The nice thing about this was that all the winners walked away with at least one Gravis product. The results of this competition were: PC Demo's PC Intro's ------------------------------------------- -------------------------- 1 477 FC Unreal 2: The Second Reality 1 378 EMF Eclipse 2 403 Silents Optic Nerve 2 196 Epical Tangle 3 242 Xography Elements 3 165 Darkzone Debut 4 126 Dust Saga 5 78 Extreme Extermination Music 4+ Channel Music 4 Channel ------------------------------------------- -------------------------- 1 215 FC/Skaven 1 133 FC/Purlpe Motion 2 178 FC/Marvel 2 98 Avalance/Leinad 3 164 FC/Purple Motion 3 90 Sonic PC/Cybelius Graphics ------------------------------------------- 1 176 FC/Marvel 2 144 Delusion/Cascada 3 106 Zenjug/Blackmind Game Support ============ In total I saw and played some 5 different games all with UltraSound support. I also heard from many more people who are either writing, or will be writing a game with GUS support. Mark Rein of Epic Megegames is a definite GUS preacher. He is working with many of these demo/games programers on future titles. All of which will have GUS support. GUS Programming =============== I talked to many programmers at the show and had an opportunity to see what they had to say about Gravis and the UltraSound when it came to programming for our products. Their biggest complaint was trying to get information out of Gravis when we first released the UltraSound. Most of them now have the new SDK and are quite pleased with it. The two sections they found most useful were the hardware description chapter and the low level register section. They would like to see more example source code for various UltraSound sound engines. We currently only have two, GUS MOD V2.11 source code and GUS Play. Sometimes all it takes to fix a programming problem is to see how someone else approached the problem. I'll be trying to hunt down more programming examples from other sources and post them. I also managed to find out some very interesting facts about the GUS from a programmers' point of view. On average it takes from 2 hours to 1 week to build an UltraSound engine. The time varies with the programmers knowledge, time available, and ability to get information. It was nice to hear that it was actually quite easy to program for the GUS compared to other sound cards. It seemed from talking to these groups that nearly 60% of the GUS sound engines out there started from the GUS MOD source code written by Josh Jensen of Ren. The only problem with this is that GUSMOD does have problems and some limitations. However, Josh is suppose to have finished a new version of this and I'm looking forward to taking a peek at it. I would hate to see 100 games out there all having the same problems and limitations that GUSMOD V2.11 has. I didn't realize this but on average mixing 4 channels at 20kHz on a regular SB with a 386SX can take as much as 40% of the CPU time. On a GUS this is less than 1%! Mainly due to our hardware mixing. This was a definite plus and is one of the reasons why programmers like our card so much. It saves them programming time, cause they don't have to worry about mixing, and it saves them CPU time so they can do faster and better graphics. I also had many requests for a digital joystick. Apparently joystick routines, because of their timing limitations can take 5-10% of the CPU. Here is one of my favorite stories from the conference. I meet this one fellow who asked me if he could have an UltraSound, fairly standard request. When asked him why, he replied, "I've added UltraSound support to my latest game but I do not have an UltraSound and I would like to see if it worked". We walked over to his computer I opened up a GUS and gave it to him. We plugged it in, he loaded his game and, there was no sound. He looked kind of frustrated and told me to hang on a second. He quickly loaded up his Borland compiler edited some of the source code recompiled the game and presto it worked. Don't you just love happy endings . Other Notes =========== 1) Future Crew, in the next month, will be releasing a disk magazine that will contain information on how ASM'93 went. They will probably go into much more detail than I will here. 2) It was VERY difficult to get any groups to allow me to have a copy of their demos. Many of them were still coding their program up until a half hour before the deadlines. Because of this rush, many of their programs will only work on very specific hardware, such as only a trident video card, or only a GUS at address 240 etc... They have all promised to send me a copy of their demos/intros/games when they are debugged. I emphasized how much we are all looking forward to seeing them. 3) On another topic, Phil Shatz has written a book for the Waite Group called "Walk Through's and Flybys". This is a book all about commercial, medical, legal and non-comercial demos. This book does not currently discuss the UltraSound but Phil was so impressed with the UltraSound at ASM-93 that he promises to make sure it will be in his next book. Conclusion ========== This trip has proved very benifical for Gravis. We have established a very solid relationship with not only these Northern European programmers but with all programmers who may read about our support through the nets or magazine articles. We have proven to them that Gravis is dedicated to making the GUS the number one supported card in the world and they are an integrated part of this plan. Gravis has been very supportive of these people and it is definitely paying back. It had a really big impact seeing all the major groups directly supporting and preaching the words of GUS. That in itself speaks far more to someone than what we can tell them. We most defiantly have a religious following. Someone once said to me that, "the GUS is not just another sound card but an expierence that one never easily forgets". I would like to finish off by thanking Future Crew for putting on Assembly '93. There were a few technical problems (blown amps, speakers, power outages, etc..) but all in all it was well done. Thanx. See you all there next year! (Continued to next message) --- ~ QMPro 1.50 05-8925 ~ Go straight to the docs. Do not pass GO. Do not collect ------------------------------ Date: Fri, 06 Aug 93 16:42:54 From: john.smith@gravis.com Subject: GRAVIS AND ASSEMBLY ' 2/2 Message-ID: <9308061642.A7876wk@gravis.com> (Continued from previous message) Cheers and happy GUSing John Smith --- ~ QMPro 1.50 05-8925 ~ Go straight to the docs. Do not pass GO. Do not collect ------------------------------ Date: Fri, 6 Aug 93 06:24:28 PDT From: deraud@power.amasd.anatcp.rockwell.com (Robert Lee DeRaud) Subject: I see everything ONCE! Message-ID: <9308061324.AA21199@power.amasd.anatcp.rockwell.com> >From: David Britton >Subject: Re: grand piano >I'm going to assume that the patch you're referring to is the MIDI grand >piano patch. If it is, you're disappointment in the quality of the sample >is understandable, considering that those patches are created using synthesis >and not sampling. Well, no...I suppose it's POSSIBLE that the GUS patches are samples of synthesized whatevers, but it's highly unlikely. > You'll find that sampling any instrument with some degree >of accuracy takes about 4 or 5 sampled notes from the instrument at different >ranges (i.e. octaves) accross the 88 note spectrum. Actually, a good digital piano (e.g. Technics) is multisampled on the order of 4-5 notes per OCTAVE: that's why they have several MB of ROM sample storage. > It'd be nice if the gus >did sampling like that with all the control of a MIDI patch, but the tech. >required pushes sampling keyboards upwards of $6000. My suggestion to you >is if you want a good piano, buy the Proformance (I believe it's by EMu) for >about $500. It's a sound module that has sampled about 8 piano's. The quality of the GUS patches (samples) has exactly NOTHING to do with the ability of the GUS to sample: the samples are almost certainly done on something a good deal more upscale. (BTW, pro quality samplers can be had for more like $2K these days). The PLAYBACK technology OTOH is very simple: roughly 20-20% the cost of the sampling side. So the EMU module (pro quality, more or less) costs $500 (take your word for it) while the machine to create it's samples is more like $2K. On the lower end, the GUS is $150 vs the Multisound at $500 which has all the expensive 16-bit 44KHz A/D widgets built in. There ARE some limits on the GUS technology for playback: an absolute memory size limit and the apparent inability of the various drivers to handle multisampled patches > 256K even if the individual "sub-patches" are much smaller. >From: jericho!gord (Gord Wait S-MOS Systems Vancouver Design Center) >Subject: Piano patch, midi etc. >Grand Piano Realism: Seems to my ear the biggest problem with >the piano patch is that it doesn't sustain long enough. I don't know >if it could be made longer, or if it already uses up the full amount >of ram it's allowed to. See above: he's agreeing with something I said (which is unusual enough) BEFORE I said it...one hell of a trick IMHO. >I have noticed that a few of the patches show tonal 'jumps' when playing >a chromatic scale, which shows that there are not quite enough samples for >the instrument. I don't complain at the price of the gus. If it was a >Fairlight, sure I'd complain... If I could get a used Fairlight for the price of a GUS...nah, never happen. :-) >From: "M.C. Ng" >Subject: MIDI connector box. >Anyone recieve their MIDI connector yet?? I've been waiting for 3 weeks >and I was hoping to play with it before School. I hope this is NOT another stall.. >I can tolerate it once... but not twice... Got mine Tuesday...but then again, I DON'T live in Canada! :-) ************************************************************************ Lee DeRaud Will program Windows for food. Rockwell Int. AESD (Hey, I'm easy but I'm not cheap!) ----------------------------------------------------------------------- My own opinions only, not those of Rockwell International. (Yeah, right: like anyone around here cares...NOT!) ************************************************************************ ------------------------------ Date: Fri, 6 Aug 1993 09:38:26 -0230 (NDT) From: Ed Reddy Subject: Megem09b.zip Message-ID: There is a BOGUS version of megem09b.zip on utoronto.ca. Anyone have a good version? IF so, re-upload it please... _____ - If every man stopped thinking about war and hatred, / ### \ and started to think about Space, just imagine how ()\_____/() close a reality Star Trek would be right now.. ereddy@morgan.ucs.mun.ca & edward@dragger.ifmt.nf.ca ------------------------------ Date: Fri, 6 Aug 93 12:16:39 MDT From: jechrist@xyroc (Jeff Christensen) Subject: Re: MIDI connector box Message-ID: <9308061816.AA04140@xyroc.sim.ES.COM> Yep! I received my midi connector (along with the ordered Yeager game) about a week ago. I spent last weekend getting both the in and out directions working with my keyboard... Anyone know how to turn up the volume using Recording Session when playing from the keyboard to the GUS? Jeff ------------------------------ Date: Fri, 6 Aug 93 14:31:06 EDT From: "David Penick" Subject: Re: MIDI connector box. Message-ID: <9308061835.AA18240@orca.es.com> > Date: Thu, 5 Aug 1993 18:50:11 -0400 > From: "M.C. Ng" > Subject: MIDI connector box. > Message-ID: <93Aug5.185022edt.43252-2@undergrad.math.uwaterloo.ca> > > Anyone recieve their MIDI connector yet?? I've been waiting for 3 weks and > I was hoping to play with it before School. I hope this is NOT anothr > stall.. > I can tolerate it once... but not twice... I received mine this week. I ordered it right after I got my update diskettes (a few weeks after the first people announced in the digest that they had received theirs). It works great. David ------------------------------ Date: Fri, 06 Aug 1993 10:40:14 +0000 From: Clarke Brunt Subject: MIDI Mapper, perc. patches Message-ID: <009709CE.88F86261.18535@lsl.co.uk> > RE: Midi mapper setups: the New 2.06 drivers include midi mapper > setups that preload a lower quality GM patch set into ram so > that apps that don't cache patches don't have to. So this could > be a reason for a windows startup delay.. I've said before - MIDI Mapper *cannot* load patches of its own accord. If you were using these setups, you still have to load the patches yourself using e.g. PatchMan and the supplied MIDI files which contain just one note on each of the required patches. > Here is a problem I have found (minor one): It seems that the > drivers pay no attention to midi note off commands when it comes > to percussion instruments. I was trying to get a cut off crash > cymbal sound... You might be right, but I think it more likely that the difference is in the patch files themselves. Just how a patch plays through its 6-point envelope is one of the less well explained details of patch format. I seem to remember that a patch was flagged as either percussion or melodic, and there were also several control bits for sustain etc. Basically, I think that some patches will stop almost as soon as they get note-off, but others still play the through the rest of the decay sequence. ------------------------------ Date: Fri, 6 Aug 93 09:31:38 -0400 From: Brennan Stephens Subject: Oh ye gurus hear my plea... Message-ID: <9308061331.AA18140@hatteras.cs.unc.edu> I have three questions for all you GUS gurus out there. I hope these weren't in the FAQ. 1. Since I now have this really nice soundcard and will soon have the midi interface I would like to get a midi keyboard. However, the GUS patches sound pretty good so I don't really need anything fancy. Does anyone know of a basic (meaning inexpensive) keyboard with a midi interface that doesn't come with a lot of samples and mixing tools that I don't need? Basically, just a keyboard? 2. Is there any way to change the rythm patch in Power Chords? Can I change it in .ini file? 3. Is there anyway to get rid of the 'pop' static noise when the GUS in initialized? (I know, complain, complain.) This isn't a big deal as I can always turn the speakers on afterwards, but I thought I'd ask. Thanks ahead for any and all advice. Stephens@cs.unc.edu. ------------------------------ Date: Fri, 6 Aug 1993 20:22:57 -0400 (EDT) From: Brian Go Subject: OS/2 and my GUS. 2 weeks later..... Message-ID: It's been 2 weeks since my last post to the Digest. I've reached a cross road. I love GUS and I love OS/2. I can't stand the fact that OS/2 won't acknowledge GUS and GUS rarely speaks to OS/2. I fear one of them will move out if I can't patch things up. OS/2 has been eyeing the PAS-16 for sometime now. I think he might soon be having an affair behind GUS's back. Please do something to patch up this relationship. It's out of my hands now. Brian Go bgo@sciborg.uwaterloo.ca 2nd Year Chem Stud.... If he's chubby, black and carries a Sax. Chances are, he is amazing! <14eme Festival International de Jazz de Montreal> ------------------------------ Date: Fri, 6 Aug 93 16:59:43 BST From: James Andrews Subject: turtle beach maui card Message-ID: <12558.9308061559@euclid.vortex1.exeter.ac.uk> Just read this in csips: > >Maui ships with 256K of sample RAM which is upgradeable to 8 megabytes >of storage RAM. > >Maui is also MPU-401 compatible, so its installation into an existing >Windows environment is quick and painless. > >Maui's list price is 199.00 and will be available worldwide from >authorized Turtle Beach Dealers starting on September 1, 1993. > Come on gravis, the competition is catching up! This isnt the only wavetable card with ram that I've heard rumoured. A huge bucket load are due in time for xmas. -- James Andrews, Computer Development Officer, Exeter University Maths Dept ------------------------------ Date: Fri, 06 Aug 93 11:38:53 -0400 From: "Momentary language, sexual situations" Subject: Re: Ultrasound Daily Digest V5 #4 Message-ID: <9308061538.AA02433@magick.tay2.dec.com> > The GUS has 128 melodic and 60+ percussive patches. Each patch contains > one or more samples of an instrument. The patches were created for the > GUS by Eye & I. I don't think they stole patches from Roland synths since > that might be a bit illegal. I think that Eye & I also produced patch sets for some sample synths, so this might be why the patches sound familiar. I was kinda impressed that Gravis/Forte would get their patches from these folks... DDA ------------------------------ Date: Fri, 6 Aug 93 16:10:52 EDT From: Phat H Tran Subject: Re: Ultrasound Daily Digest V5 #5 Message-ID: <9308062010.AA12615@sciborg.uwaterloo.ca> > Date: Thu, 5 Aug 1993 12:02:43 -0600 (CDT) > From: ddebry@grue.dsd.ES.COM (Dave DeBry) > Subject: DIGEST ADMIN: REPETITIVE DIGESTS > Message-ID: <9308051802.AA16275@grue> > > However, I *think* I've fixed the recursive digest problem. No duplicates today... > Oh, BTW: There are GUS boards being used in displays here at > SIGGRAPH! Color me impressed! > Neat! > Date: Thu, 5 Aug 1993 10:28:06 -0500 (CDT) > From: David Britton > Subject: Re: grand piano > Message-ID: <9308051528.AA28295@cwis.unomaha.edu> > > I'm going to assume that the patch you're referring to is the MIDI grand > piano patch. If it is, you're disappointment in the quality of the sample > is understandable, considering that those patches are created using synthesis > and not sampling. You'll find that sampling any instrument with some degree > of accuracy takes about 4 or 5 sampled notes from the instrument at different > ranges (i.e. octaves) accross the 88 note spectrum. It'd be nice if the gus Hmm... I don't quite follow. The acoustic grand piano contains seven samples of what sounds like a real piano. I think the weakness in the patch is that there's not much activity in its sustain and decay. [Ooops. I deleted the header of Gord's message.] > > RE: Midi mapper setups: the New 2.06 drivers include midi mapper setups > that preload a lower quality GM patch set into ram so that apps that > don't cache patches don't have to. So this could be a reason for a windows > startup delay.. > The 256k/512k/1024k MIDI mapper setups themselves do not cause the driver to load up the patches. You still must use Media Player or Patch Man to load up the patches in the files load256.mid/load512.mid/load1024.mid. > Here is a problem I have found (minor one): It seems that the drivers pay no > attention to midi note off commands when it comes to percussion instruments. > I was trying to get a cut off crash cymbal sound (like when a live drummer > hits the crash, and then grabs the cymbal to stop it for a punch effect). Sure the driver responds to note off for the percs! Try fooling around with the open hi-hat, for example. The patch itself must use a sustain mode that can be affected by note off. The crash cymbal patch has Sustain Off, so it behaves as though a note off was sent immediately after each note on. If you edit the crash cymbal patch, change its Sustain to On, and modify its envelope so that there's a slow decay during the Sustain period and a quick release after the note off point, you can get the "punch" effect you want. If only all such patch modifications can be done via SysEx messages... (hint to Forte :) > Date: Thu, 5 Aug 93 8:47:58 CDT > From: ibmpa!hartmann.austin.ibm.com!lance@ibminet.awdpa.ibm.com (Lance Hartmann) > Subject: PUPDATE.EXE runs very slowly, but appears to work okay for me. > Message-ID: <9308051347.AA15259@hartmann.austin.ibm.com> > > The only thing I noticed when running PUPDATE.EXE was that it took a > looooooooong time to run (and, I have a 486/50 [true DX] with 20MB of RAM)! > Aside from the lengthy run time, all appears to have worked properly. > Using a write-delayed cache should speed things up significantly. Phat. ------------------------------ Date: Fri, 6 Aug 93 8:11:44 PDT From: plam@pcocd2.intel.com (Peter Lam -MPG MD57) Subject: unsubscribe Message-ID: <9308061511.AA20431@frx730> ------------------------------ Date: Fri, 6 Aug 1993 18:35:27 -0700 (PDT) From: Scott Rowin Subject: upgrade disks.. Message-ID: <199308070135.AA11860@halcyon.com> Course a few months back everyone went on about the upgrade disks and how some didn't get them while others did.. My guess in this case is that Gravis is sending them out somewhat in sequence to those that bought the Ultrasound. May or not be the case, but sure seems that way since I just received my V2.06a disks today. Bellingham is only about 60-70 miles away from Seattle area (where I'm at), hence its nothing to do with US Mail. I bought my card in early '93, henceforth its a lot of disks to send (6 to some what? 100k-200k users?). Just a few notes.. Scott ------------------------------ Date: Fri, 6 Aug 1993 10:53:23 +22311151 (CDT) From: read@utpapa.ph.utexas.edu (Dave Read) Subject: WinJammer and GUS? Message-ID: <9308061553.AA22835@utpapa.ph.utexas.edu> So does anybody out there know how to set up Windows/GUS to work together so that WinJammer works? I was able to get WJ running, but it refuses to make even a peep. Yes, I did pick an output port before trying...Similarly I can't get WinMusic to work either! Confused, Dave -- Dave Read (read@utpapa.ph.utexas.edu) "When in doubt, sheet it out." UT-Austin High Energy Physics Grad Student PGP public key available by 'finger' ------------------------------ End of Ultrasound Daily Digest V5 #6 ************************************ To post to tomorrow's digest: To (un)subscribe or get help: To contact a human (last resort): FTP sites: archive.epas.utoronto.ca pub/pc/ultrasound wuarchive.wustl.edu systems/msdos/ultrasound archive.orst.edu pub/packages/gravis FTP mail server: mail-server@nike.rz.uni-konstanz.de Hints: - Get the FAQ from the FTP sites or the request server. - Mail to for info about other GUS related mailing lists (UNIX, OS/2, GUS-MIDI, etc.)